godot/servers/rendering/renderer_rd/environment
Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
..
SCsub
fog.cpp Fix macOS and iOS defines in the rendering code. 2022-08-08 17:51:31 +03:00
fog.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
gi.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
gi.h Fix resource leaks in VoxelGI 2022-08-09 15:18:03 +10:00
sky.cpp Rename `str2var` to `str_to_var` and similar 2022-08-26 14:58:22 +02:00
sky.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00