godot/editor/editor_properties_vector.h

112 lines
4.3 KiB
C++

/**************************************************************************/
/* editor_properties_vector.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_PROPERTIES_VECTOR_H
#define EDITOR_PROPERTIES_VECTOR_H
#include "editor/editor_inspector.h"
class EditorSpinSlider;
class TextureButton;
class EditorPropertyVectorN : public EditorProperty {
GDCLASS(EditorPropertyVectorN, EditorProperty);
static const String COMPONENT_LABELS[4];
int component_count = 0;
Variant::Type vector_type;
Vector<EditorSpinSlider *> spin_sliders;
TextureButton *linked = nullptr;
Vector<double> ratio;
bool is_grabbed = false;
bool angle_in_radians = false;
void _update_ratio();
void _store_link(bool p_linked);
void _grab_changed(bool p_grab);
void _value_changed(double p_val, const String &p_name);
protected:
virtual void _set_read_only(bool p_read_only) override;
void _notification(int p_what);
public:
virtual void update_property() override;
void setup(double p_min, double p_max, double p_step = 1.0, bool p_hide_slider = true, bool p_link = false, const String &p_suffix = String(), bool p_angle_in_radians = false);
EditorPropertyVectorN(Variant::Type p_type, bool p_force_wide, bool p_horizontal);
};
class EditorPropertyVector2 : public EditorPropertyVectorN {
GDCLASS(EditorPropertyVector2, EditorPropertyVectorN);
public:
EditorPropertyVector2(bool p_force_wide = false);
};
class EditorPropertyVector2i : public EditorPropertyVectorN {
GDCLASS(EditorPropertyVector2i, EditorPropertyVectorN);
public:
EditorPropertyVector2i(bool p_force_wide = false);
};
class EditorPropertyVector3 : public EditorPropertyVectorN {
GDCLASS(EditorPropertyVector3, EditorPropertyVectorN);
public:
EditorPropertyVector3(bool p_force_wide = false);
};
class EditorPropertyVector3i : public EditorPropertyVectorN {
GDCLASS(EditorPropertyVector3i, EditorPropertyVectorN);
public:
EditorPropertyVector3i(bool p_force_wide = false);
};
class EditorPropertyVector4 : public EditorPropertyVectorN {
GDCLASS(EditorPropertyVector4, EditorPropertyVectorN);
public:
EditorPropertyVector4(bool p_force_wide = false);
};
class EditorPropertyVector4i : public EditorPropertyVectorN {
GDCLASS(EditorPropertyVector4i, EditorPropertyVectorN);
public:
EditorPropertyVector4i(bool p_force_wide = false);
};
#endif // EDITOR_PROPERTIES_VECTOR_H