godot/modules/csg
Aaron Franke aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
Internal changes only
2019-10-14 16:47:42 -04:00
..
doc_classes doc: Sync classref with current source 2019-07-15 20:45:30 +02:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
SCsub CSG Support for Godot! 2018-04-27 21:55:10 -03:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
csg.cpp Replace vector == and is_zero_approx(distance) with is_equal_approx 2019-10-14 16:47:42 -04:00
csg.h Core: Ensure classes match their header filename 2019-02-12 13:34:25 +01:00
csg_gizmos.cpp Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
csg_gizmos.h Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
csg_shape.cpp Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
csg_shape.h Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00