godot/modules/gdscript/language_server
Houkime e1a0ce5af9 Prevent GDScript language server from listening to external hosts by default
* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone)
* Set default for GDscript Language Server to listen only to localhost

Fixes potential security issue with GDScript language server being exposed to the
broad net by default.
Since it is the server which primary usage is to provide utility to the local
editor there is no need to expose it.
2020-01-15 00:29:59 +00:00
..
gdscript_extend_parser.cpp Fix typos with codespell 2020-01-15 00:49:52 +01:00
gdscript_extend_parser.h GDScript LSP: Implement signatureHelp 2020-01-09 00:57:54 +08:00
gdscript_language_protocol.cpp Prevent GDScript language server from listening to external hosts by default 2020-01-15 00:29:59 +00:00
gdscript_language_protocol.h Prevent GDScript language server from listening to external hosts by default 2020-01-15 00:29:59 +00:00
gdscript_language_server.cpp Prevent GDScript language server from listening to external hosts by default 2020-01-15 00:29:59 +00:00
gdscript_language_server.h Allow enable/disable threading for LSP server 2020-01-11 23:50:32 +08:00
gdscript_text_document.cpp LSP: Fix bracket completion for functions with one argument 2020-01-10 14:23:01 +08:00
gdscript_text_document.h GDScript LSP: Implement signatureHelp 2020-01-09 00:57:54 +08:00
gdscript_workspace.cpp GDScript LSP: Implement signatureHelp 2020-01-09 00:57:54 +08:00
gdscript_workspace.h GDScript LSP: Implement signatureHelp 2020-01-09 00:57:54 +08:00
lsp.hpp Remove completion triggers for ',' and '(' which may conflict with signature helper 2020-01-11 23:51:25 +08:00