godot/modules/gdscript
Juan Linietsky 1cad087969 Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
gd_compiler.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_editor.cpp Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
gd_functions.cpp -Support for changing fonts 2014-04-05 12:39:30 -03:00
gd_functions.h -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
gd_parser.cpp Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
gd_parser.h Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
gd_pretty_print.cpp -moved script to modules 2014-02-24 09:53:33 -03:00
gd_pretty_print.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_script.cpp Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
gd_script.h Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
gd_tokenizer.cpp -HttpClient: ’Content-Length’ is added to httprequest if not provided in the headers and a body exists 2014-04-05 18:50:09 -03:00
gd_tokenizer.h -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
register_types.cpp -scripts are converted to bytecode on export 2014-02-25 09:31:47 -03:00
register_types.h -moved script to modules 2014-02-24 09:53:33 -03:00
SCsub -moved script to modules 2014-02-24 09:53:33 -03:00