godot/scene/2d
Juan Linietsky 1cad087969 Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
..
animated_sprite.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
animated_sprite.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
area_2d.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
area_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
camera_2d.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
camera_2d.h Implemented Camera2D.Rotating property 2014-02-10 13:55:12 +01:00
canvas_item.cpp Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
canvas_item.h Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
collision_object_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_object_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_polygon_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_polygon_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collision_shape_2d.cpp Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well 2014-03-15 14:03:51 +08:00
collision_shape_2d.h Fixed #173 #157 When CollisionShape2D deleted, parent CollisionObject should get updated as well 2014-03-15 14:03:51 +08:00
joints_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
joints_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node_2d_singleton.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node_2d_singleton.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
node_2d.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
node_2d.h A bit of everything: 2014-05-14 01:22:15 -03:00
parallax_background.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_background.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_layer.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_layer.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles_2d.cpp -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
particles_2d.h -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
path_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
path_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
physics_body_2d.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
physics_body_2d.h A bit of everything: 2014-05-14 01:22:15 -03:00
position_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
position_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ray_cast_2d.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
ray_cast_2d.h A bit of everything: 2014-05-14 01:22:15 -03:00
remote_transform_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
remote_transform_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_player_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_player_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
screen_button.cpp Fix potential null exception in screen button without texture assigned 2014-05-20 21:07:32 +08:00
screen_button.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_player_2d.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_player_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sprite.cpp -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
sprite.h -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
tile_map.cpp A bit of everything: 2014-05-14 01:22:15 -03:00
tile_map.h A bit of everything: 2014-05-14 01:22:15 -03:00
visibility_notifier_2d.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
visibility_notifier_2d.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00