godot/scene/main/http_request.h
Haoyu Qiu 1cada6bfa9 Add proxy support for HTTPClient and the editor
* Adds proxy related methods for `HTTPClient` and `HTTPRequest`
* Adds `network/http_proxy/{host,port}` editor settings
* Makes AssetLib and Export Template Manager proxy aware
2021-12-16 19:38:53 +08:00

160 lines
5.2 KiB
C++

/*************************************************************************/
/* http_request.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef HTTPREQUEST_H
#define HTTPREQUEST_H
#include "core/io/http_client.h"
#include "core/os/file_access.h"
#include "core/os/thread.h"
#include "core/safe_refcount.h"
#include "node.h"
#include "scene/main/timer.h"
class HTTPRequest : public Node {
GDCLASS(HTTPRequest, Node);
public:
enum Result {
RESULT_SUCCESS,
RESULT_CHUNKED_BODY_SIZE_MISMATCH,
RESULT_CANT_CONNECT,
RESULT_CANT_RESOLVE,
RESULT_CONNECTION_ERROR,
RESULT_SSL_HANDSHAKE_ERROR,
RESULT_NO_RESPONSE,
RESULT_BODY_SIZE_LIMIT_EXCEEDED,
RESULT_REQUEST_FAILED,
RESULT_DOWNLOAD_FILE_CANT_OPEN,
RESULT_DOWNLOAD_FILE_WRITE_ERROR,
RESULT_REDIRECT_LIMIT_REACHED,
RESULT_TIMEOUT
};
private:
bool requesting;
String request_string;
String url;
int port;
Vector<String> headers;
bool validate_ssl;
bool use_ssl;
HTTPClient::Method method;
PoolVector<uint8_t> request_data;
bool request_sent;
Ref<HTTPClient> client;
PoolByteArray body;
SafeFlag use_threads;
bool got_response;
int response_code;
PoolVector<String> response_headers;
String download_to_file;
FileAccess *file;
int body_len;
SafeNumeric<int> downloaded;
int body_size_limit;
int redirections;
bool _update_connection();
int max_redirects;
int timeout;
void _redirect_request(const String &p_new_url);
bool _handle_response(bool *ret_value);
Error _parse_url(const String &p_url);
Error _request();
SafeFlag thread_done;
SafeFlag thread_request_quit;
Thread thread;
void _request_done(int p_status, int p_code, const PoolStringArray &p_headers, const PoolByteArray &p_data);
static void _thread_func(void *p_userdata);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
Error request(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const String &p_request_data = ""); //connects to a full url and perform request
Error request_raw(const String &p_url, const Vector<String> &p_custom_headers = Vector<String>(), bool p_ssl_validate_domain = true, HTTPClient::Method p_method = HTTPClient::METHOD_GET, const PoolVector<uint8_t> &p_request_data_raw = PoolVector<uint8_t>()); //connects to a full url and perform request
void cancel_request();
HTTPClient::Status get_http_client_status() const;
void set_use_threads(bool p_use);
bool is_using_threads() const;
void set_download_file(const String &p_file);
String get_download_file() const;
void set_download_chunk_size(int p_chunk_size);
int get_download_chunk_size() const;
void set_body_size_limit(int p_bytes);
int get_body_size_limit() const;
void set_max_redirects(int p_max);
int get_max_redirects() const;
Timer *timer;
void set_timeout(int p_timeout);
int get_timeout();
void _timeout();
int get_downloaded_bytes() const;
int get_body_size() const;
// Use empty string or -1 to unset.
void set_http_proxy(const String &p_host, int p_port);
void set_https_proxy(const String &p_host, int p_port);
HTTPRequest();
~HTTPRequest();
};
VARIANT_ENUM_CAST(HTTPRequest::Result);
#endif // HTTPREQUEST_H