godot/core/config
Hugo Locurcio 67e9ccdbc4
Display the build date in the editor and when starting the engine
This can be used to quickly see how recent a development build is,
without having to look up the commit date manually.
When juggling around with various builds (e.g. for benchmarking),
this can also be used to ensure that you're actually running the
binary you intended to run.

The date stored is the date of the Git commit that is built, not
the current date at the time of building the binary. This ensures
binaries can remain reproducible.

The version timestamp can be accessed using the `timestamp` key
of the `Engine.get_version_info()` return value.
2024-02-27 20:39:17 +01:00
..
engine.cpp Display the build date in the editor and when starting the engine 2024-02-27 20:39:17 +01:00
engine.h Add --no-header option to clean output 2024-02-15 14:10:11 +03:00
project_settings.cpp Remove word duplicates in comments and strings, and fix casing and punctuation 2024-02-23 17:28:28 -05:00
project_settings.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00