110 lines
3.8 KiB
C++
110 lines
3.8 KiB
C++
/*************************************************************************/
|
|
/* sprite_frames_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SPRITE_FRAMES_EDITOR_PLUGIN_H
|
|
#define SPRITE_FRAMES_EDITOR_PLUGIN_H
|
|
|
|
|
|
#include "tools/editor/editor_plugin.h"
|
|
#include "tools/editor/editor_node.h"
|
|
#include "scene/gui/tree.h"
|
|
#include "scene/2d/animated_sprite.h"
|
|
#include "scene/gui/file_dialog.h"
|
|
#include "scene/gui/dialogs.h"
|
|
|
|
|
|
class SpriteFramesEditor : public PanelContainer {
|
|
|
|
OBJ_TYPE(SpriteFramesEditor, PanelContainer );
|
|
|
|
Button *load;
|
|
Button *_delete;
|
|
Button *paste;
|
|
Button *empty;
|
|
Button *move_up;
|
|
Button *move_down;
|
|
Tree *tree;
|
|
bool loading_scene;
|
|
int sel;
|
|
|
|
|
|
FileDialog *file;
|
|
|
|
AcceptDialog *dialog;
|
|
|
|
SpriteFrames *frames;
|
|
|
|
|
|
void _load_pressed();
|
|
void _load_scene_pressed();
|
|
void _file_load_request(const DVector<String>& p_path);
|
|
void _paste_pressed();
|
|
void _empty_pressed();
|
|
void _delete_pressed();
|
|
void _delete_confirm_pressed();
|
|
void _up_pressed();
|
|
void _down_pressed();
|
|
void _update_library();
|
|
void _item_edited();
|
|
|
|
UndoRedo *undo_redo;
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
void _input_event(InputEvent p_event);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
|
|
|
|
void edit(SpriteFrames* p_frames);
|
|
SpriteFramesEditor();
|
|
};
|
|
|
|
class SpriteFramesEditorPlugin : public EditorPlugin {
|
|
|
|
OBJ_TYPE( SpriteFramesEditorPlugin, EditorPlugin );
|
|
|
|
SpriteFramesEditor *frames_editor;
|
|
EditorNode *editor;
|
|
|
|
public:
|
|
|
|
virtual String get_name() const { return "SpriteFrames"; }
|
|
bool has_main_screen() const { return false; }
|
|
virtual void edit(Object *p_node);
|
|
virtual bool handles(Object *p_node) const;
|
|
virtual void make_visible(bool p_visible);
|
|
|
|
SpriteFramesEditorPlugin(EditorNode *p_node);
|
|
~SpriteFramesEditorPlugin();
|
|
|
|
};
|
|
|
|
#endif // SPRITE_FRAMES_EDITOR_PLUGIN_H
|