godot/scene
PouleyKetchoupp 1ce74c0273 Fix physics 2D/3D contact points rendering
Physics internal process was removed by mistake, it's needed for contact
points to be updated each frame.

Fixed some multimesh parameters to allow 3D contact points to be drawn,
although it's still not working well in 3D as only some of the contact
points are drawn, and some of them keep being drawn when the number
of visible instances drops to 0 instead of hiding them all.
2021-11-30 09:35:12 -07:00
..
2d Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
3d Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
animation Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
audio Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
debugger Use range iterators for Map 2021-09-30 15:09:12 -06:00
gui Merge pull request #54345 from floppyhammer/fix-circular-texture-progress 2021-11-26 08:23:45 +01:00
main Fix physics 2D/3D contact points rendering 2021-11-30 09:35:12 -07:00
resources Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
property_utils.cpp Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Merge pull request #54803 from goostengine/shape-cast-2d 2021-11-12 13:28:44 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00