godot/scene/3d/occluder.cpp
lawnjelly 115f4dce55 Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.

They also work outside the portal system.
2021-08-17 09:02:06 +01:00

151 lines
5.3 KiB
C++

/*************************************************************************/
/* occluder.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "occluder.h"
#include "core/engine.h"
void Occluder::resource_changed(RES res) {
update_gizmo();
if (_shape.is_valid()) {
_shape->update_shape_to_visual_server();
}
}
void Occluder::set_shape(const Ref<OccluderShape> &p_shape) {
if (p_shape == _shape) {
return;
}
if (!_shape.is_null()) {
_shape->unregister_owner(this);
}
_shape = p_shape;
if (_shape.is_valid()) {
_shape->register_owner(this);
// Especially in the editor, the shape can be added AFTER the occluder
// is added to the world. This means the shape scenario will not be set.
// To remedy this we make sure the scenario etc is refreshed as soon as
// a shape is set on the occluder.
if (is_inside_world() && get_world().is_valid()) {
_shape->notification_enter_world(get_world()->get_scenario());
_shape->update_shape_to_visual_server();
if (is_inside_tree()) {
_shape->update_active_to_visual_server(is_visible_in_tree());
_shape->update_transform_to_visual_server(get_global_transform());
}
}
}
update_gizmo();
update_configuration_warning();
}
Ref<OccluderShape> Occluder::get_shape() const {
return _shape;
}
String Occluder::get_configuration_warning() const {
String warning = Spatial::get_configuration_warning();
if (!_shape.is_valid()) {
if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("No shape is set.");
}
Transform tr = get_global_transform();
Vector3 scale = tr.basis.get_scale();
if ((!Math::is_equal_approx(scale.x, scale.y, 0.01f)) ||
(!Math::is_equal_approx(scale.x, scale.z, 0.01f))) {
if (!warning.empty()) {
warning += "\n\n";
}
warning += TTR("Only uniform scales are supported.");
}
return warning;
}
void Occluder::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
ERR_FAIL_COND(get_world().is_null());
if (_shape.is_valid()) {
_shape->notification_enter_world(get_world()->get_scenario());
_shape->update_active_to_visual_server(is_visible_in_tree());
_shape->update_shape_to_visual_server();
_shape->update_transform_to_visual_server(get_global_transform());
}
} break;
case NOTIFICATION_EXIT_WORLD: {
if (_shape.is_valid()) {
_shape->notification_exit_world();
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (_shape.is_valid() && is_inside_tree()) {
_shape->update_active_to_visual_server(is_visible_in_tree());
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
if (_shape.is_valid()) {
_shape->update_transform_to_visual_server(get_global_transform());
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
update_configuration_warning();
}
#endif
}
} break;
}
}
void Occluder::_bind_methods() {
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &Occluder::resource_changed);
ClassDB::bind_method(D_METHOD("set_shape", "shape"), &Occluder::set_shape);
ClassDB::bind_method(D_METHOD("get_shape"), &Occluder::get_shape);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "OccluderShape"), "set_shape", "get_shape");
}
Occluder::Occluder() {
set_notify_transform(true);
}
Occluder::~Occluder() {
if (!_shape.is_null()) {
_shape->unregister_owner(this);
}
}