91 lines
2.2 KiB
YAML
91 lines
2.2 KiB
YAML
language: cpp
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sudo: false
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cache: ccache
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matrix:
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include:
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- env: STATIC_CHECKS=yes
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os: linux
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compiler: clang
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- env: GODOT_TARGET=x11 TOOLS=yes
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os: linux
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compiler: gcc
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#- env: GODOT_TARGET=x11 TOOLS=no
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# os: linux
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# compiler: clang
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#- env: GODOT_TARGET=windows TOOLS=yes
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# os: linux
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# compiler: gcc
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- env: GODOT_TARGET=android TOOLS=no
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os: linux
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compiler: gcc
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- env: GODOT_TARGET=osx TOOLS=yes
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os: osx
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compiler: clang
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#- env: GODOT_TARGET=iphone TOOLS=no
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# os: osx
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# compiler: clang
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addons:
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apt:
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sources:
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- ubuntu-toolchain-r-test
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- llvm-toolchain-trusty-3.9
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packages:
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- build-essential
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- scons
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- pkg-config
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- libx11-dev
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- libxcursor-dev
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- libasound2-dev
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- libfreetype6-dev
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- libgl1-mesa-dev
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- libglu1-mesa-dev
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- libssl-dev
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- libxinerama-dev
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- libxrandr-dev
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# For style checks.
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- clang-format-3.9
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install:
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- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then
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misc/travis/android-tools-linux.sh;
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fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
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misc/travis/scons-local-osx.sh;
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misc/travis/ccache-osx.sh;
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fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
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misc/travis/android-tools-osx.sh;
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fi
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before_script:
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- if [ "$TRAVIS_OS_NAME" = "linux" ]; then
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export CCACHE="/usr/bin/ccache";
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fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
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export CCACHE="/usr/local/bin/ccache";
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export PATH="/usr/local/opt/ccache/libexec:$PATH";
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fi
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- if [ "$GODOT_TARGET" = "android" ]; then
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export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
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export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
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fi
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script:
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- if [ "$STATIC_CHECKS" = "yes" ]; then
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sh ./misc/travis/clang-format.sh;
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else
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scons -j 2 platform=$GODOT_TARGET progress=no verbose=yes CXX=$CXX builtin_openssl=yes;
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fi
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after_success:
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- if [ "$STATIC_CHECKS" != "yes" ] && [ $(command -v ccache) ]; then
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which ccache;
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ccache --version | grep "ccache version";
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ccache -s;
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fi;
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