99 lines
3.5 KiB
C++
99 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* scene_preloader.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SCENE_PRELOADER_H
|
|
#define SCENE_PRELOADER_H
|
|
|
|
#include "resource.h"
|
|
#include "scene/main/node.h"
|
|
|
|
class ScenePreloader : public Resource {
|
|
|
|
OBJ_TYPE(ScenePreloader, Resource);
|
|
|
|
Vector<StringName> names;
|
|
Vector<Variant> variants;
|
|
|
|
//missing - instances
|
|
//missing groups
|
|
//missing - owner
|
|
//missing - override names and values
|
|
|
|
struct NodeData {
|
|
|
|
int parent;
|
|
int type;
|
|
int name;
|
|
|
|
struct Property {
|
|
|
|
int name;
|
|
int value;
|
|
};
|
|
|
|
Vector<Property> properties;
|
|
};
|
|
|
|
Vector<NodeData> nodes;
|
|
|
|
struct ConnectionData {
|
|
|
|
int from;
|
|
int to;
|
|
int signal;
|
|
int method;
|
|
Vector<int> binds;
|
|
};
|
|
|
|
Vector<ConnectionData> connections;
|
|
|
|
void _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher> &variant_map, Map<Node *, int> &node_map);
|
|
void _parse_connections(Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher> &variant_map, Map<Node *, int> &node_map, bool p_instance);
|
|
|
|
String path;
|
|
|
|
void _set_bundled_scene(const Dictionary &p_scene);
|
|
Dictionary _get_bundled_scene() const;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Error load_scene(const String &p_path);
|
|
String get_scene_path() const;
|
|
void clear();
|
|
|
|
bool can_instance() const;
|
|
Node *instance() const;
|
|
|
|
ScenePreloader();
|
|
};
|
|
|
|
#endif // SCENE_PRELOADER_H
|