godot/drivers/gles2
Rémi Verschelde 1d13567345
Merge pull request #30570 from SonerSound/gles2_inconsistent_fix
Fix inconsistent lighting in GLES2
2019-07-17 09:56:44 +02:00
..
shaders scale vertex lit lights by envorionment scale 2019-06-19 16:20:14 -07:00
rasterizer_canvas_gles2.cpp Implement CanvasItem line antialiasing in GLES2 2019-07-12 16:49:12 +02:00
rasterizer_canvas_gles2.h Make alpha 1.0 when using texscreen, fixes #25850 2019-02-21 19:43:34 -03:00
rasterizer_gles2.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles2.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp Fix inconsistent lighting in GLES2 2019-07-14 19:12:26 +01:00
rasterizer_scene_gles2.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
rasterizer_storage_gles2.cpp Added release function to PoolVector::Access. 2019-07-06 12:04:27 +01:00
rasterizer_storage_gles2.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Added local array initializer 2019-07-16 07:13:37 +03:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles2.h Add missing license headers 2019-06-11 15:33:32 +02:00