godot/drivers
Malcolm Nixon deb2adf4bd Invalidate the previous index array after calling glBindVertexArray, as this call clears the GL_ELEMEMT_ARRAY_BUFFER when changing the state.
Update rasterizer_scene_gles3.cpp

Fix white-space to match godotengine checks.
2022-12-10 10:28:17 -05:00
..
alsa Merge pull request #64607 from RandomShaper/safe_audio_threading 2022-08-25 10:12:25 +02:00
alsamidi Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
coreaudio Merge pull request #64607 from RandomShaper/safe_audio_threading 2022-08-25 10:12:25 +02:00
coremidi
gl_context Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
gles3 Invalidate the previous index array after calling glBindVertexArray, as this call clears the GL_ELEMEMT_ARRAY_BUFFER when changing the state. 2022-12-10 10:28:17 -05:00
png Make some Image methods static 2022-10-14 14:34:15 +02:00
pulseaudio Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
spirv-reflect
unix [iOS] Fix getting Unicode executable path, fix "!configured" and "!classes.has(ti.inherits)" error spam on start. 2022-11-16 18:55:37 +02:00
vulkan Fix issue where we should be using device supported version instead of instance version for Vulkan 2022-12-05 10:12:07 +11:00
wasapi Fallback to IAudioClient when IAudioClient3 is not available in a more robust way 2022-11-10 23:17:44 +01:00
windows Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
winmidi
xaudio2 Make audio thread control flags safe 2022-08-19 13:28:10 +02:00
SCsub Polish rendering driver refactor further 2022-10-06 21:08:54 +02:00
register_driver_types.cpp [Core] Make ImageFormatLoader extensible. 2022-09-20 02:01:57 +02:00
register_driver_types.h