godot/platform/windows
Rémi Verschelde a0d1ba4a3d
Merge pull request #97458 from Faless/fix/imagine_its_2024_and_your_os_cant_handle_few_kbs_of_text
[SCons] Remove MAXLINELENGTH override for MSVC
2024-09-26 12:50:14 +02:00
..
doc_classes
export Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
README.md
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
console_wrapper_windows.cpp Merge pull request #94839 from alvinhochun/win-set-console-mode 2024-09-18 11:15:22 +02:00
crash_handler_windows.h
crash_handler_windows_seh.cpp
crash_handler_windows_signal.cpp
detect.py [SCons] Remove MAXLINELENGTH override for MSVC 2024-09-26 12:06:16 +02:00
display_server_windows.cpp Style: Add `WARNING:` as new comment admonition 2024-09-25 09:44:42 -05:00
display_server_windows.h
gl_manager_windows_angle.cpp
gl_manager_windows_angle.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
gl_manager_windows_native.cpp Style: Add `WARNING:` as new comment admonition 2024-09-25 09:44:42 -05:00
gl_manager_windows_native.h
godot.ico
godot.natvis
godot_console.ico
godot_res.rc
godot_res_wrap.rc
godot_windows.cpp
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
msvs.py
native_menu_windows.cpp
native_menu_windows.h
os_windows.cpp Merge pull request #94839 from alvinhochun/win-set-console-mode 2024-09-18 11:15:22 +02:00
os_windows.h Add support for non-blocking IO mode to `OS.execute_with_pipe`. 2024-09-06 14:16:39 +03:00
platform_config.h
platform_gl.h
platform_windows_builders.py
rendering_context_driver_vulkan_windows.cpp
rendering_context_driver_vulkan_windows.h
tts_windows.cpp
tts_windows.h
wgl_detect_version.cpp
wgl_detect_version.h
windows_terminal_logger.cpp
windows_terminal_logger.h
windows_utils.cpp
windows_utils.h

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation