godot/servers/rendering/renderer_rd
Rémi Verschelde 285ebed828
Merge pull request #83360 from ywmaa/vertex_shading
Implement vertex shading
2024-09-29 00:46:48 +02:00
..
effects SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
environment SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
forward_clustered Implement vertex shading 2024-09-29 00:36:09 +02:00
forward_mobile Implement vertex shading 2024-09-29 00:36:09 +02:00
shaders Merge pull request #83360 from ywmaa/vertex_shading 2024-09-29 00:46:48 +02:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Combine texture and instance data into one uniform set in the 2D renderer 2024-09-27 11:05:46 -07:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
cluster_builder_rd.cpp Fix missed light clusters when inside clipped lights 2024-03-13 23:38:46 +01:00
cluster_builder_rd.h Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Combine texture and instance data into one uniform set in the 2D renderer 2024-09-27 11:05:46 -07:00
renderer_canvas_render_rd.h Combine texture and instance data into one uniform set in the 2D renderer 2024-09-27 11:05:46 -07:00
renderer_compositor_rd.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor_rd.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_scene_render_rd.cpp Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
renderer_scene_render_rd.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
shader_rd.cpp Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
shader_rd.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
uniform_set_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
uniform_set_cache_rd.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00