godot/main/tests/test_math.cpp

388 lines
8.9 KiB
C++

/*************************************************************************/
/* test_math.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_math.h"
#include "ustring.h"
#include "print_string.h"
#include "transform.h"
#include "matrix3.h"
#include "math_funcs.h"
#include "camera_matrix.h"
#include "scene/main/node.h"
#include "variant.h"
#include "servers/visual/shader_language.h"
#include "os/keyboard.h"
#include "scene/resources/texture.h"
#include "vmap.h"
#include "os/os.h"
#include "method_ptrcall.h"
namespace TestMath {
void test_vec(Plane p_vec) {
CameraMatrix cm;
cm.set_perspective(45,1,0,100);
Plane v0=cm.xform4(p_vec);
print_line("out: "+v0);
v0.normal.z = (v0.d/100.0 *2.0-1.0) * v0.d;
print_line("out_F: "+v0);
/*v0: 0, 0, -0.1, 0.1
v1: 0, 0, 0, 0.1
fix: 0, 0, 0, 0.1
v0: 0, 0, 1.302803, 1.5
v1: 0, 0, 1.401401, 1.5
fix: 0, 0, 1.401401, 1.5
v0: 0, 0, 25.851850, 26
v1: 0, 0, 25.925926, 26
fix: 0, 0, 25.925924, 26
v0: 0, 0, 49.899902, 50
v1: 0, 0, 49.949947, 50
fix: 0, 0, 49.949951, 50
v0: 0, 0, 100, 100
v1: 0, 0, 100, 100
fix: 0, 0, 100, 100
*/
}
uint32_t ihash( uint32_t a)
{
a = (a+0x7ed55d16) + (a<<12);
a = (a^0xc761c23c) ^ (a>>19);
a = (a+0x165667b1) + (a<<5);
a = (a+0xd3a2646c) ^ (a<<9);
a = (a+0xfd7046c5) + (a<<3);
a = (a^0xb55a4f09) ^ (a>>16);
return a;
}
uint32_t ihash2( uint32_t a) {
a = (a ^ 61) ^ (a >> 16);
a = a + (a << 3);
a = a ^ (a >> 4);
a = a * 0x27d4eb2d;
a = a ^ (a >> 15);
return a;
}
uint32_t ihash3( uint32_t a)
{
a = (a+0x479ab41d) + (a<<8);
a = (a^0xe4aa10ce) ^ (a>>5);
a = (a+0x9942f0a6) - (a<<14);
a = (a^0x5aedd67d) ^ (a>>3);
a = (a+0x17bea992) + (a<<7);
return a;
}
MainLoop* test() {
print_line(itos(Math::step_decimals( 0.0001 )));
return NULL;
{
Vector<int32_t> hashes;
List<StringName> tl;
ObjectTypeDB::get_type_list(&tl);
for (List<StringName>::Element *E=tl.front();E;E=E->next()) {
Vector<uint8_t> m5b = E->get().operator String().md5_buffer();
hashes.push_back(hashes.size());
}
//hashes.resize(50);
for(int i=nearest_shift(hashes.size());i<20;i++) {
bool success=true;
for(int s=0;s<10000;s++) {
Set<uint32_t> existing;
success=true;
for(int j=0;j<hashes.size();j++) {
uint32_t eh = ihash2(ihash3(hashes[j]+ihash(s)+s))&((1<<i)-1);
if (existing.has(eh)) {
success=false;
break;
}
existing.insert(eh);
}
if (success) {
print_line("success at "+itos(i)+"/"+itos(nearest_shift(hashes.size()))+" shift "+itos(s));
break;
}
}
if (success)
break;
}
print_line("DONE");
return NULL;
}
{
// print_line("NUM: "+itos(237641278346127));
print_line("NUM: "+itos(-128));
return NULL;
}
{
Vector3 v(1,2,3);
v.normalize();
float a=0.3;
//Quat q(v,a);
Matrix3 m(v,a);
Vector3 v2(7,3,1);
v2.normalize();
float a2=0.8;
//Quat q(v,a);
Matrix3 m2(v2,a2);
Quat q=m;
Quat q2=m2;
Matrix3 m3 = m.inverse() * m2;
Quat q3 = (q.inverse() * q2);//.normalized();
print_line(Quat(m3));
print_line(q3);
print_line("before v: "+v+" a: "+rtos(a));
q.get_axis_and_angle(v,a);
print_line("after v: "+v+" a: "+rtos(a));
}
return NULL;
String ret;
List<String> args;
args.push_back("-l");
Error err = OS::get_singleton()->execute("/bin/ls",args,true,NULL,&ret);
print_line("error: "+itos(err));
print_line(ret);
return NULL;
Matrix3 m3;
m3.rotate(Vector3(1,0,0),0.2);
m3.rotate(Vector3(0,1,0),1.77);
m3.rotate(Vector3(0,0,1),212);
Matrix3 m32;
m32.set_euler(m3.get_euler());
print_line("ELEULEEEEEEEEEEEEEEEEEER: "+m3.get_euler()+" vs "+m32.get_euler());
return NULL;
{
Dictionary d;
d["momo"]=1;
Dictionary b=d;
b["44"]=4;
}
return NULL;
print_line("inters: "+rtos(Geometry::segment_intersects_circle(Vector2(-5,0),Vector2(-2,0),Vector2(),1.0)));
print_line("cross: "+Vector3(1,2,3).cross(Vector3(4,5,7)));
print_line("dot: "+rtos(Vector3(1,2,3).dot(Vector3(4,5,7))));
print_line("abs: "+Vector3(-1,2,-3).abs());
print_line("distance_to: "+rtos(Vector3(1,2,3).distance_to(Vector3(4,5,7))));
print_line("distance_squared_to: "+rtos(Vector3(1,2,3).distance_squared_to(Vector3(4,5,7))));
print_line("plus: "+(Vector3(1,2,3)+Vector3(Vector3(4,5,7))));
print_line("minus: "+(Vector3(1,2,3)-Vector3(Vector3(4,5,7))));
print_line("mul: "+(Vector3(1,2,3)*Vector3(Vector3(4,5,7))));
print_line("div: "+(Vector3(1,2,3)/Vector3(Vector3(4,5,7))));
print_line("mul scalar: "+(Vector3(1,2,3)*2));
print_line("premul scalar: "+(2*Vector3(1,2,3)));
print_line("div scalar: "+(Vector3(1,2,3)/3.0));
print_line("length: "+rtos(Vector3(1,2,3).length()));
print_line("length squared: "+rtos(Vector3(1,2,3).length_squared()));
print_line("normalized: "+Vector3(1,2,3).normalized());
print_line("inverse: "+Vector3(1,2,3).inverse());
{
Vector3 v(4,5,7);
v.normalize();
print_line("normalize: "+v);
}
{
Vector3 v(4,5,7);
v+=Vector3(1,2,3);
print_line("+=: "+v);
}
{
Vector3 v(4,5,7);
v-=Vector3(1,2,3);
print_line("-=: "+v);
}
{
Vector3 v(4,5,7);
v*=Vector3(1,2,3);
print_line("*=: "+v);
}
{
Vector3 v(4,5,7);
v/=Vector3(1,2,3);
print_line("/=: "+v);
}
{
Vector3 v(4,5,7);
v*=2.0;
print_line("scalar *=: "+v);
}
{
Vector3 v(4,5,7);
v/=2.0;
print_line("scalar /=: "+v);
}
#if 0
print_line(String("C:\\momo\\.\\popo\\..\\gongo").simplify_path());
print_line(String("res://../popo/..//gongo").simplify_path());
print_line(String("res://..").simplify_path());
DVector<uint8_t> a;
DVector<uint8_t> b;
a.resize(20);
b=a;
b.resize(30);
a=b;
#endif
#if 0
String za = String::utf8("á");
printf("unicode: %x\n",za[0]);
CharString cs=za.utf8();
for(int i=0;i<cs.size();i++) {
uint32_t v = uint8_t(cs[i]);
printf("%i - %x\n",i,v);
}
return NULL;
print_line(String("C:\\window\\system\\momo").path_to("C:\\window\\momonga"));
print_line(String("res://momo/sampler").path_to("res://pindonga"));
print_line(String("/margarito/terere").path_to("/margarito/pilates"));
print_line(String("/algo").path_to("/algo"));
print_line(String("c:").path_to("c:\\"));
print_line(String("/").path_to("/"));
print_line(itos(sizeof(Variant)));
return NULL;
Vector<StringName> path;
path.push_back("three");
path.push_back("two");
path.push_back("one");
path.push_back("comeon");
path.revert();
NodePath np(path,true);
print_line(np);
return NULL;
bool a=2;
print_line(Variant(a));
Matrix32 mat2_1;
mat2_1.rotate(0.5);
Matrix32 mat2_2;
mat2_2.translate(Vector2(1,2));
Matrix32 mat2_3 = mat2_1 * mat2_2;
mat2_3.affine_invert();
print_line(mat2_3.elements[0]);
print_line(mat2_3.elements[1]);
print_line(mat2_3.elements[2]);
Transform mat3_1;
mat3_1.basis.rotate(Vector3(0,0,1),0.5);
Transform mat3_2;
mat3_2.translate(Vector3(1,2,0));
Transform mat3_3 = mat3_1 * mat3_2;
mat3_3.affine_invert();
print_line(mat3_3.basis.get_axis(0));
print_line(mat3_3.basis.get_axis(1));
print_line(mat3_3.origin);
#endif
return NULL;
}
}