godot/platform/osx/godot_application_delegate.mm

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/*************************************************************************/
/* godot_application_delegate.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_application_delegate.h"
#include "display_server_osx.h"
#include "os_osx.h"
@implementation GodotApplicationDelegate
- (void)forceUnbundledWindowActivationHackStep1 {
// Step 1: Switch focus to macOS SystemUIServer process.
// Required to perform step 2, TransformProcessType will fail if app is already the in focus.
for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.systemuiserver"]) {
[app activateWithOptions:NSApplicationActivateIgnoringOtherApps];
break;
}
[self performSelector:@selector(forceUnbundledWindowActivationHackStep2)
withObject:nil
afterDelay:0.02];
}
- (void)forceUnbundledWindowActivationHackStep2 {
// Step 2: Register app as foreground process.
ProcessSerialNumber psn = { 0, kCurrentProcess };
(void)TransformProcessType(&psn, kProcessTransformToForegroundApplication);
[self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02];
}
- (void)forceUnbundledWindowActivationHackStep3 {
// Step 3: Switch focus back to app window.
[[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps];
}
- (void)applicationDidFinishLaunching:(NSNotification *)notice {
NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
if (nsappname == nil || isatty(STDOUT_FILENO) || isatty(STDIN_FILENO) || isatty(STDERR_FILENO)) {
// If the executable is started from terminal or is not bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
[self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02];
}
}
- (void)applicationDidResignActive:(NSNotification *)notification {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
}
}
- (void)applicationDidBecomeActive:(NSNotification *)notification {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
}
}
- (void)globalMenuCallback:(id)sender {
DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
if (ds) {
return ds->menu_callback(sender);
}
}
- (NSMenu *)applicationDockMenu:(NSApplication *)sender {
DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
if (ds) {
return ds->get_dock_menu();
} else {
return nullptr;
}
}
- (BOOL)application:(NSApplication *)sender openFile:(NSString *)filename {
// Note: may be called called before main loop init!
OS_OSX *os = (OS_OSX *)OS::get_singleton();
if (os) {
os->set_open_with_filename(String::utf8([filename UTF8String]));
}
#ifdef TOOLS_ENABLED
// Open new instance.
if (os && os->get_main_loop()) {
List<String> args;
args.push_back(os->get_open_with_filename());
String exec = os->get_executable_path();
os->create_process(exec, args);
}
#endif
return YES;
}
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender {
DisplayServerOSX *ds = (DisplayServerOSX *)DisplayServer::get_singleton();
if (ds) {
ds->send_window_event(ds->get_window(DisplayServerOSX::MAIN_WINDOW_ID), DisplayServerOSX::WINDOW_EVENT_CLOSE_REQUEST);
}
return NSTerminateCancel;
}
- (void)showAbout:(id)sender {
OS_OSX *os = (OS_OSX *)OS::get_singleton();
if (os && os->get_main_loop()) {
os->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_ABOUT);
}
}
@end