31 lines
1.8 KiB
XML
31 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CollisionShape2D" inherits="Node2D" version="4.0">
|
|
<brief_description>
|
|
Node that represents collision shape data in 2D space.
|
|
</brief_description>
|
|
<description>
|
|
Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject2D.shape_owner_get_shape] to get the actual shape.
|
|
</description>
|
|
<tutorials>
|
|
<link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
|
|
A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred].
|
|
</member>
|
|
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false">
|
|
Sets whether this collision shape should only detect collision on one side (top or bottom).
|
|
</member>
|
|
<member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
|
|
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
|
|
</member>
|
|
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
|
|
The actual shape owned by this collision shape.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|