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shaders
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Multiply vertex lit DirectionalLights by albedo in GLES3
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2021-02-18 20:56:45 -08:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles3.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_base_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_gles3.cpp
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Batching - prevent joining of lightmasked items
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2021-02-18 09:57:02 +00:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_gles3.cpp
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Add anisotropic filtering to GLES2 backend
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2021-02-02 01:40:58 -06:00 |
rasterizer_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_scene_gles3.cpp
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Implement new CPU lightmapper
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2021-01-14 18:05:56 +01:00 |
rasterizer_scene_gles3.h
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Implement new CPU lightmapper
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2021-01-14 18:05:56 +01:00 |
rasterizer_storage_gles3.cpp
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Accomodate blend shape ranges of -1 to +1
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2021-02-07 21:42:02 +00:00 |
rasterizer_storage_gles3.h
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Implement new CPU lightmapper
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2021-01-14 18:05:56 +01:00 |
shader_compiler_gles3.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_compiler_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_gles3.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |