godot/modules/websocket
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
..
doc_classes Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
SCsub
config.py
editor_debugger_server_websocket.cpp
editor_debugger_server_websocket.h
emws_client.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
emws_client.h
emws_peer.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
emws_peer.h
emws_server.cpp
emws_server.h
library_godot_websocket.js
packet_buffer.h
register_types.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
register_types.h
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h
websocket_client.cpp
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp
websocket_multiplayer_peer.h
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp Fixed incorrect property types 2022-01-11 17:17:11 +05:30
websocket_server.h
wsl_client.cpp Fix typos with codespell 2022-02-10 12:30:19 +01:00
wsl_client.h [Net] Non-blocking WebSocket hostname resolution. 2022-02-05 02:22:43 +01:00
wsl_peer.cpp
wsl_peer.h
wsl_server.cpp Rename or refactor macros to avoid leading underscores 2022-01-20 20:29:15 +01:00
wsl_server.h