godot/platform/android/export
Rémi Verschelde bdf8340e59
Merge pull request #43181 from nathanfranke/string-empty
Replace String comparisons with "", String() to is_empty()
2021-12-10 08:56:31 +01:00
..
export.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
export.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
export_plugin.cpp Merge pull request #43181 from nathanfranke/string-empty 2021-12-10 08:56:31 +01:00
export_plugin.h Pass the correct `export_format` argument to locate the assets directory when exporting. 2021-10-11 08:24:21 -07:00
godot_plugin_config.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
godot_plugin_config.h Split android platform export template into multiple files 2021-08-12 17:15:02 +03:00
gradle_export_util.cpp Merge pull request #43181 from nathanfranke/string-empty 2021-12-10 08:56:31 +01:00
gradle_export_util.h Add support for configuring the xr hand tracking frequency mode 2021-12-09 12:25:48 -08:00