b324ff7ea5
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
277 lines
9.2 KiB
Plaintext
277 lines
9.2 KiB
Plaintext
/*************************************************************************/
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/* app_delegate.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import "app_delegate.h"
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#import "gl_view.h"
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#include "os_iphone.h"
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#include "core/globals.h"
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#include "main/main.h"
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#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
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#include "modules/FacebookScorer_ios/FacebookScorer.h"
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#endif
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#define kFilteringFactor 0.1
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#define kRenderingFrequency 60
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#define kAccelerometerFrequency 100.0 // Hz
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#ifdef APPIRATER_ENABLED
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#import "Appirater.h"
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#endif
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Error _shell_open(String p_uri) {
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NSString* url = [[NSString alloc] initWithUTF8String:p_uri.utf8().get_data()];
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if (![[UIApplication sharedApplication] canOpenURL:[NSURL URLWithString:url]])
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return ERR_CANT_OPEN;
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printf("opening url %ls\n", p_uri.c_str());
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[[UIApplication sharedApplication] openURL:[NSURL URLWithString:url]];
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[url release];
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return OK;
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};
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@implementation AppDelegate
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extern int gargc;
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extern char** gargv;
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extern int iphone_main(int, int, int, char**);
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extern void iphone_finish();
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static ViewController* mainViewController = nil;
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+ (ViewController*) getViewController
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{
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return mainViewController;
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}
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static int frame_count = 0;
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- (void)drawView:(GLView*)view; {
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switch (frame_count) {
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case 0: {
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int backingWidth;
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int backingHeight;
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
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glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
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iphone_main(backingWidth, backingHeight, gargc, gargv);
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OS::VideoMode vm;
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vm.fullscreen = true;
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vm.width = backingWidth;
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vm.height = backingHeight;
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vm.resizable = false;
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OS::get_singleton()->set_video_mode(vm);
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if (!OS::get_singleton()) {
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exit(0);
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};
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++frame_count;
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NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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NSString *documentsDirectory = [paths objectAtIndex:0];
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//NSString *documentsDirectory = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
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OSIPhone::get_singleton()->set_data_dir(String::utf8([documentsDirectory UTF8String]));
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NSString *locale_code = [[[NSLocale preferredLanguages] objectAtIndex:0] substringToIndex:2];
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OSIPhone::get_singleton()->set_locale(String::utf8([locale_code UTF8String]));
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NSString* uuid;
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if ([[UIDevice currentDevice]respondsToSelector:@selector(identifierForVendor)]) {
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uuid = [UIDevice currentDevice].identifierForVendor.UUIDString;
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}else{
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// before iOS 6, so just generate an identifier and store it
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uuid = [[NSUserDefaults standardUserDefaults] objectForKey:@"identiferForVendor"];
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if( !uuid ) {
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CFUUIDRef cfuuid = CFUUIDCreate(NULL);
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uuid = (__bridge_transfer NSString*)CFUUIDCreateString(NULL, cfuuid);
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CFRelease(cfuuid);
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[[NSUserDefaults standardUserDefaults] setObject:uuid forKey:@"identifierForVendor"];
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}
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}
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OSIPhone::get_singleton()->set_unique_ID(String::utf8([uuid UTF8String]));
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}; // break;
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/*
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case 1: {
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++frame_count;
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} break;
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*/
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case 1: {
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Main::setup2();
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++frame_count;
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} break;
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/*
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case 3: {
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++frame_count;
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} break;
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*/
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case 2: {
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Main::start();
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++frame_count;
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#ifdef APPIRATER_ENABLED
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int aid = Globals::get_singleton()->get("ios/app_id");
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[Appirater appLaunched:YES app_id:aid];
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#endif
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}; // break; fallthrough
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default: {
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if (OSIPhone::get_singleton()) {
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OSIPhone::get_singleton()->update_accelerometer(accel[0], accel[1], accel[2]);
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bool quit_request = OSIPhone::get_singleton()->iterate();
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};
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};
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};
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};
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- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
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printf("****************** did receive memory warning!\n");
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OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_MEMORY_WARNING);
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};
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- (void)applicationDidFinishLaunching:(UIApplication*)application {
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printf("**************** app delegate init\n");
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CGRect rect = [[UIScreen mainScreen] bounds];
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[application setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone];
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// disable idle timer
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application.idleTimerDisabled = YES;
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//Create a full-screen window
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window = [[UIWindow alloc] initWithFrame:rect];
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//window.autoresizesSubviews = YES;
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//[window setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
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//Create the OpenGL ES view and add it to the window
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GLView *glView = [[GLView alloc] initWithFrame:rect];
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printf("glview is %p\n", glView);
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//[window addSubview:glView];
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glView.delegate = self;
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//glView.autoresizesSubviews = YES;
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//[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
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view_controller = [[ViewController alloc] init];
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view_controller.view = glView;
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window.rootViewController = view_controller;
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glView.animationInterval = 1.0 / kRenderingFrequency;
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[glView startAnimation];
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//Show the window
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[window makeKeyAndVisible];
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//Configure and start accelerometer
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last_accel[0] = 0;
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last_accel[1] = 0;
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last_accel[2] = 0;
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[[UIAccelerometer sharedAccelerometer] setUpdateInterval:(1.0 / kAccelerometerFrequency)];
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[[UIAccelerometer sharedAccelerometer] setDelegate:self];
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//OSIPhone::screen_width = rect.size.width - rect.origin.x;
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//OSIPhone::screen_height = rect.size.height - rect.origin.y;
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mainViewController = view_controller;
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};
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- (void)applicationWillTerminate:(UIApplication*)application {
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printf("********************* will terminate\n");
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iphone_finish();
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};
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- (void)applicationDidEnterBackground:(UIApplication *)application
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{
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printf("********************* did enter background\n");
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[view_controller.view stopAnimation];
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application
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{
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printf("********************* did enter foreground\n");
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[view_controller.view startAnimation];
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}
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- (void) applicationWillResignActive:(UIApplication *)application
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{
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printf("********************* will resign active\n");
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[view_controller.view stopAnimation]; // FIXME: pause seems to be recommended elsewhere
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}
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- (void) applicationDidBecomeActive:(UIApplication *)application
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{
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printf("********************* did become active\n");
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[view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere
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}
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- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration {
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//Use a basic low-pass filter to only keep the gravity in the accelerometer values
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accel[0] = acceleration.x; // * kFilteringFactor + accel[0] * (1.0 - kFilteringFactor);
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accel[1] = acceleration.y; // * kFilteringFactor + accel[1] * (1.0 - kFilteringFactor);
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accel[2] = acceleration.z; // * kFilteringFactor + accel[2] * (1.0 - kFilteringFactor);
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}
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- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url {
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#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
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return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
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#else
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return false;
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#endif
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}
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// For 4.2+ support
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- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
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#ifdef MODULE_FACEBOOKSCORER_IOS_ENABLED
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return [[[FacebookScorer sharedInstance] facebook] handleOpenURL:url];
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#else
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return false;
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#endif
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}
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- (void)dealloc
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{
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[window release];
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[super dealloc];
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}
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@end
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