godot/scene/resources/skeleton_profile.cpp
2022-07-01 03:55:28 +09:00

515 lines
18 KiB
C++

/*************************************************************************/
/* skeleton_profile.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "skeleton_profile.h"
bool SkeletonProfile::_set(const StringName &p_path, const Variant &p_value) {
ERR_FAIL_COND_V(is_read_only, false);
String path = p_path;
if (path.begins_with("group/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, groups.size(), false);
if (what == "group_name") {
set_group_name(which, p_value);
} else if (what == "texture") {
set_texture(which, p_value);
}
return true;
}
if (path.begins_with("bone/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, bones.size(), false);
if (what == "bone_name") {
set_bone_name(which, p_value);
} else if (what == "handle_offset") {
set_handle_offset(which, p_value);
} else if (what == "group") {
set_group(which, p_value);
}
return true;
}
return true;
}
bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;
if (path.begins_with("group/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, groups.size(), false);
if (what == "group_name") {
r_ret = get_group_name(which);
} else if (what == "texture") {
r_ret = get_texture(which);
}
return true;
}
if (path.begins_with("bone/")) {
int which = path.get_slicec('/', 1).to_int();
String what = path.get_slicec('/', 2);
ERR_FAIL_INDEX_V(which, bones.size(), false);
if (what == "bone_name") {
r_ret = get_bone_name(which);
} else if (what == "handle_offset") {
r_ret = get_handle_offset(which);
} else if (what == "group") {
r_ret = get_group(which);
}
return true;
}
return true;
}
void SkeletonProfile::_validate_property(PropertyInfo &property) const {
if (is_read_only) {
if (property.name == ("group_size") || property.name == ("bone_size")) {
property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
}
}
void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const {
if (is_read_only) {
return;
}
String group_names = "";
for (int i = 0; i < groups.size(); i++) {
String path = "group/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group_name"));
p_list->push_back(PropertyInfo(Variant::OBJECT, path + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
if (i > 0) {
group_names = group_names + ",";
}
group_names = group_names + groups[i].group_name;
}
for (int i = 0; i < bones.size(); i++) {
String path = "bone/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "bone_name"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, path + "handle_offset"));
p_list->push_back(PropertyInfo(Variant::STRING_NAME, path + "group", PROPERTY_HINT_ENUM, group_names));
}
}
int SkeletonProfile::get_group_size() {
return groups.size();
}
void SkeletonProfile::set_group_size(int p_size) {
if (is_read_only) {
return;
}
ERR_FAIL_COND(p_size < 0);
groups.resize(p_size);
emit_signal("profile_updated");
notify_property_list_changed();
}
StringName SkeletonProfile::get_group_name(int p_group_idx) const {
ERR_FAIL_INDEX_V(p_group_idx, groups.size(), StringName());
return groups[p_group_idx].group_name;
}
void SkeletonProfile::set_group_name(int p_group_idx, const StringName p_group_name) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_group_idx, groups.size());
groups.write[p_group_idx].group_name = p_group_name;
emit_signal("profile_updated");
}
Ref<Texture2D> SkeletonProfile::get_texture(int p_group_idx) const {
ERR_FAIL_INDEX_V(p_group_idx, groups.size(), Ref<Texture2D>());
return groups[p_group_idx].texture;
}
void SkeletonProfile::set_texture(int p_group_idx, const Ref<Texture2D> &p_texture) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_group_idx, groups.size());
groups.write[p_group_idx].texture = p_texture;
emit_signal("profile_updated");
}
int SkeletonProfile::get_bone_size() {
return bones.size();
}
void SkeletonProfile::set_bone_size(int p_size) {
if (is_read_only) {
return;
}
ERR_FAIL_COND(p_size < 0);
bones.resize(p_size);
emit_signal("profile_updated");
notify_property_list_changed();
}
StringName SkeletonProfile::get_bone_name(int p_bone_idx) const {
ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
return bones[p_bone_idx].bone_name;
}
void SkeletonProfile::set_bone_name(int p_bone_idx, const StringName p_bone_name) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_bone_idx, bones.size());
bones.write[p_bone_idx].bone_name = p_bone_name;
emit_signal("profile_updated");
}
Vector2 SkeletonProfile::get_handle_offset(int p_bone_idx) const {
ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), Vector2());
return bones[p_bone_idx].handle_offset;
}
void SkeletonProfile::set_handle_offset(int p_bone_idx, const Vector2 p_handle_offset) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_bone_idx, bones.size());
bones.write[p_bone_idx].handle_offset = p_handle_offset;
emit_signal("profile_updated");
}
StringName SkeletonProfile::get_group(int p_bone_idx) const {
ERR_FAIL_INDEX_V(p_bone_idx, bones.size(), StringName());
return bones[p_bone_idx].group;
}
void SkeletonProfile::set_group(int p_bone_idx, const StringName p_group) {
if (is_read_only) {
return;
}
ERR_FAIL_INDEX(p_bone_idx, bones.size());
bones.write[p_bone_idx].group = p_group;
emit_signal("profile_updated");
}
bool SkeletonProfile::has_bone(StringName p_bone_name) {
bool is_found = false;
for (int i = 0; i < bones.size(); i++) {
if (bones[i].bone_name == p_bone_name) {
is_found = true;
break;
}
}
return is_found;
}
void SkeletonProfile::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_group_size", "size"), &SkeletonProfile::set_group_size);
ClassDB::bind_method(D_METHOD("get_group_size"), &SkeletonProfile::get_group_size);
ClassDB::bind_method(D_METHOD("get_group_name", "group_idx"), &SkeletonProfile::get_group_name);
ClassDB::bind_method(D_METHOD("set_group_name", "group_idx", "group_name"), &SkeletonProfile::set_group_name);
ClassDB::bind_method(D_METHOD("get_texture", "group_idx"), &SkeletonProfile::get_texture);
ClassDB::bind_method(D_METHOD("set_texture", "group_idx", "texture"), &SkeletonProfile::set_texture);
ClassDB::bind_method(D_METHOD("set_bone_size", "size"), &SkeletonProfile::set_bone_size);
ClassDB::bind_method(D_METHOD("get_bone_size"), &SkeletonProfile::get_bone_size);
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &SkeletonProfile::get_bone_name);
ClassDB::bind_method(D_METHOD("set_bone_name", "bone_idx", "bone_name"), &SkeletonProfile::set_bone_name);
ClassDB::bind_method(D_METHOD("get_handle_offset", "bone_idx"), &SkeletonProfile::get_handle_offset);
ClassDB::bind_method(D_METHOD("set_handle_offset", "bone_idx", "handle_offset"), &SkeletonProfile::set_handle_offset);
ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group);
ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group);
ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,group/"), "set_group_size", "get_group_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bone/"), "set_bone_size", "get_bone_size");
ADD_SIGNAL(MethodInfo("profile_updated"));
}
SkeletonProfile::SkeletonProfile() {
}
SkeletonProfile::~SkeletonProfile() {
}
SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
is_read_only = true;
groups.resize(4);
groups.write[0].group_name = "Body";
groups.write[1].group_name = "Face";
groups.write[2].group_name = "LeftHand";
groups.write[3].group_name = "RightHand";
bones.resize(56);
bones.write[0].bone_name = "Root";
bones.write[0].handle_offset = Vector2(0.5, 0.91);
bones.write[0].group = "Body";
bones.write[1].bone_name = "Hips";
bones.write[1].handle_offset = Vector2(0.5, 0.5);
bones.write[1].group = "Body";
bones.write[2].bone_name = "Spine";
bones.write[2].handle_offset = Vector2(0.5, 0.43);
bones.write[2].group = "Body";
bones.write[3].bone_name = "Chest";
bones.write[3].handle_offset = Vector2(0.5, 0.36);
bones.write[3].group = "Body";
bones.write[4].bone_name = "UpperChest";
bones.write[4].handle_offset = Vector2(0.5, 0.29);
bones.write[4].group = "Body";
bones.write[5].bone_name = "Neck";
bones.write[5].handle_offset = Vector2(0.5, 0.23);
bones.write[5].group = "Body";
bones.write[6].bone_name = "Head";
bones.write[6].handle_offset = Vector2(0.5, 0.18);
bones.write[6].group = "Body";
bones.write[7].bone_name = "LeftEye";
bones.write[7].handle_offset = Vector2(0.6, 0.46);
bones.write[7].group = "Face";
bones.write[8].bone_name = "RightEye";
bones.write[8].handle_offset = Vector2(0.37, 0.46);
bones.write[8].group = "Face";
bones.write[9].bone_name = "Jaw";
bones.write[9].handle_offset = Vector2(0.46, 0.75);
bones.write[9].group = "Face";
bones.write[10].bone_name = "LeftShoulder";
bones.write[10].handle_offset = Vector2(0.55, 0.235);
bones.write[10].group = "Body";
bones.write[11].bone_name = "LeftUpperArm";
bones.write[11].handle_offset = Vector2(0.6, 0.24);
bones.write[11].group = "Body";
bones.write[12].bone_name = "LeftLowerArm";
bones.write[12].handle_offset = Vector2(0.7, 0.24);
bones.write[12].group = "Body";
bones.write[13].bone_name = "LeftHand";
bones.write[13].handle_offset = Vector2(0.82, 0.235);
bones.write[13].group = "Body";
bones.write[14].bone_name = "LeftThumbProximal";
bones.write[14].handle_offset = Vector2(0.4, 0.8);
bones.write[14].group = "LeftHand";
bones.write[15].bone_name = "LeftThumbIntermediate";
bones.write[15].handle_offset = Vector2(0.3, 0.69);
bones.write[15].group = "LeftHand";
bones.write[16].bone_name = "LeftThumbDistal";
bones.write[16].handle_offset = Vector2(0.23, 0.555);
bones.write[16].group = "LeftHand";
bones.write[17].bone_name = "LeftIndexProximal";
bones.write[17].handle_offset = Vector2(0.413, 0.52);
bones.write[17].group = "LeftHand";
bones.write[18].bone_name = "LeftIndexIntermediate";
bones.write[18].handle_offset = Vector2(0.403, 0.36);
bones.write[18].group = "LeftHand";
bones.write[19].bone_name = "LeftIndexDistal";
bones.write[19].handle_offset = Vector2(0.403, 0.255);
bones.write[19].group = "LeftHand";
bones.write[20].bone_name = "LeftMiddleProximal";
bones.write[20].handle_offset = Vector2(0.5, 0.51);
bones.write[20].group = "LeftHand";
bones.write[21].bone_name = "LeftMiddleIntermediate";
bones.write[21].handle_offset = Vector2(0.5, 0.345);
bones.write[21].group = "LeftHand";
bones.write[22].bone_name = "LeftMiddleDistal";
bones.write[22].handle_offset = Vector2(0.5, 0.22);
bones.write[22].group = "LeftHand";
bones.write[23].bone_name = "LeftRingProximal";
bones.write[23].handle_offset = Vector2(0.586, 0.52);
bones.write[23].group = "LeftHand";
bones.write[24].bone_name = "LeftRingIntermediate";
bones.write[24].handle_offset = Vector2(0.59, 0.36);
bones.write[24].group = "LeftHand";
bones.write[25].bone_name = "LeftRingDistal";
bones.write[25].handle_offset = Vector2(0.591, 0.25);
bones.write[25].group = "LeftHand";
bones.write[26].bone_name = "LeftLittleProximal";
bones.write[26].handle_offset = Vector2(0.663, 0.543);
bones.write[26].group = "LeftHand";
bones.write[27].bone_name = "LeftLittleIntermediate";
bones.write[27].handle_offset = Vector2(0.672, 0.415);
bones.write[27].group = "LeftHand";
bones.write[28].bone_name = "LeftLittleDistal";
bones.write[28].handle_offset = Vector2(0.672, 0.32);
bones.write[28].group = "LeftHand";
bones.write[29].bone_name = "RightShoulder";
bones.write[29].handle_offset = Vector2(0.45, 0.235);
bones.write[29].group = "Body";
bones.write[30].bone_name = "RightUpperArm";
bones.write[30].handle_offset = Vector2(0.4, 0.24);
bones.write[30].group = "Body";
bones.write[31].bone_name = "RightLowerArm";
bones.write[31].handle_offset = Vector2(0.3, 0.24);
bones.write[31].group = "Body";
bones.write[32].bone_name = "RightHand";
bones.write[32].handle_offset = Vector2(0.18, 0.235);
bones.write[32].group = "Body";
bones.write[33].bone_name = "RightThumbProximal";
bones.write[33].handle_offset = Vector2(0.6, 0.8);
bones.write[33].group = "RightHand";
bones.write[34].bone_name = "RightThumbIntermediate";
bones.write[34].handle_offset = Vector2(0.7, 0.69);
bones.write[34].group = "RightHand";
bones.write[35].bone_name = "RightThumbDistal";
bones.write[35].handle_offset = Vector2(0.77, 0.555);
bones.write[35].group = "RightHand";
bones.write[36].bone_name = "RightIndexProximal";
bones.write[36].handle_offset = Vector2(0.587, 0.52);
bones.write[36].group = "RightHand";
bones.write[37].bone_name = "RightIndexIntermediate";
bones.write[37].handle_offset = Vector2(0.597, 0.36);
bones.write[37].group = "RightHand";
bones.write[38].bone_name = "RightIndexDistal";
bones.write[38].handle_offset = Vector2(0.597, 0.255);
bones.write[38].group = "RightHand";
bones.write[39].bone_name = "RightMiddleProximal";
bones.write[39].handle_offset = Vector2(0.5, 0.51);
bones.write[39].group = "RightHand";
bones.write[40].bone_name = "RightMiddleIntermediate";
bones.write[40].handle_offset = Vector2(0.5, 0.345);
bones.write[40].group = "RightHand";
bones.write[41].bone_name = "RightMiddleDistal";
bones.write[41].handle_offset = Vector2(0.5, 0.22);
bones.write[41].group = "RightHand";
bones.write[42].bone_name = "RightRingProximal";
bones.write[42].handle_offset = Vector2(0.414, 0.52);
bones.write[42].group = "RightHand";
bones.write[43].bone_name = "RightRingIntermediate";
bones.write[43].handle_offset = Vector2(0.41, 0.36);
bones.write[43].group = "RightHand";
bones.write[44].bone_name = "RightRingDistal";
bones.write[44].handle_offset = Vector2(0.409, 0.25);
bones.write[44].group = "RightHand";
bones.write[45].bone_name = "RightLittleProximal";
bones.write[45].handle_offset = Vector2(0.337, 0.543);
bones.write[45].group = "RightHand";
bones.write[46].bone_name = "RightLittleIntermediate";
bones.write[46].handle_offset = Vector2(0.328, 0.415);
bones.write[46].group = "RightHand";
bones.write[47].bone_name = "RightLittleDistal";
bones.write[47].handle_offset = Vector2(0.328, 0.32);
bones.write[47].group = "RightHand";
bones.write[48].bone_name = "LeftUpperLeg";
bones.write[48].handle_offset = Vector2(0.549, 0.49);
bones.write[48].group = "Body";
bones.write[49].bone_name = "LeftLowerLeg";
bones.write[49].handle_offset = Vector2(0.548, 0.683);
bones.write[49].group = "Body";
bones.write[50].bone_name = "LeftFoot";
bones.write[50].handle_offset = Vector2(0.545, 0.9);
bones.write[50].group = "Body";
bones.write[51].bone_name = "LeftToes";
bones.write[51].handle_offset = Vector2(0.545, 0.95);
bones.write[51].group = "Body";
bones.write[52].bone_name = "RightUpperLeg";
bones.write[52].handle_offset = Vector2(0.451, 0.49);
bones.write[52].group = "Body";
bones.write[53].bone_name = "RightLowerLeg";
bones.write[53].handle_offset = Vector2(0.452, 0.683);
bones.write[53].group = "Body";
bones.write[54].bone_name = "RightFoot";
bones.write[54].handle_offset = Vector2(0.455, 0.9);
bones.write[54].group = "Body";
bones.write[55].bone_name = "RightToes";
bones.write[55].handle_offset = Vector2(0.455, 0.95);
bones.write[55].group = "Body";
}
SkeletonProfileHumanoid::~SkeletonProfileHumanoid() {
}
//////////////////////////////////////