76 lines
3.8 KiB
C++
76 lines
3.8 KiB
C++
/**************************************************************************/
|
|
/* navigation_mesh_source_geometry_data_3d.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
|
|
#define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
|
|
|
|
#include "scene/3d/visual_instance_3d.h"
|
|
|
|
class NavigationMeshSourceGeometryData3D : public Resource {
|
|
GDCLASS(NavigationMeshSourceGeometryData3D, Resource);
|
|
|
|
Vector<float> vertices;
|
|
Vector<int> indices;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
void _add_vertex(const Vector3 &p_vec3);
|
|
void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform);
|
|
void _add_mesh_array(const Array &p_array, const Transform3D &p_xform);
|
|
void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform);
|
|
|
|
public:
|
|
// kept root node transform here on the geometry data
|
|
// if we add this transform to all exposed functions we need to break comp on all functions later
|
|
// when navmesh changes from global transform to relative to navregion
|
|
// but if it stays here we can just remove it and change the internal functions only
|
|
Transform3D root_node_transform;
|
|
|
|
void set_vertices(const Vector<float> &p_vertices);
|
|
const Vector<float> &get_vertices() const { return vertices; }
|
|
|
|
void set_indices(const Vector<int> &p_indices);
|
|
const Vector<int> &get_indices() const { return indices; }
|
|
|
|
bool has_data() { return vertices.size() && indices.size(); };
|
|
void clear();
|
|
|
|
void add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform);
|
|
void add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform);
|
|
void add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform);
|
|
|
|
NavigationMeshSourceGeometryData3D() {}
|
|
~NavigationMeshSourceGeometryData3D() { clear(); }
|
|
};
|
|
|
|
#endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
|