godot/drivers/gles3/shaders
2024-02-21 09:54:38 -06:00
..
effects Change glow calculation back to max(r,g,b) 2024-02-21 11:33:10 +11:00
canvas_occlusion.glsl Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
canvas_sdf.glsl Add 2D shadows and canvas SDF to OpenGL3 renderer 2022-10-28 11:33:23 -07:00
canvas_uniforms_inc.glsl Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
canvas.glsl Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
cube_to_dp.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
cubemap_filter.glsl Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
effect_blur.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
lens_distorted.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
particles.glsl Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
scene.glsl Fix OpenGL on Android after adding optional depth fog 2024-02-21 09:54:38 -06:00
SCsub Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
skeleton.glsl Automatically transform Skeleton2D calculations so pivots are not needed 2023-01-27 14:55:22 -08:00
sky.glsl Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
stdlib_inc.glsl Avoid branch in half2float in gl_compatibility renderer 2023-02-14 20:31:36 -08:00
tonemap_inc.glsl Add basic lighting to GLES3 renderer. 2022-05-16 15:07:09 -07:00
tonemap.glsl Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00