95 lines
4.1 KiB
C++
95 lines
4.1 KiB
C++
/*************************************************************************/
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/* physics_material.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "physics_material.h"
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bool PhysicsMaterial::_set(const StringName &p_name, const Variant &p_value) {
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if (p_name == "bounce") {
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set_bounce(p_value);
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} else if (p_name == "bounce_combine_mode") {
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set_bounce_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value)));
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} else if (p_name == "friction") {
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set_friction(p_value);
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} else if (p_name == "friction_combine_mode") {
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set_friction_combine_mode(static_cast<PhysicsServer::CombineMode>(int(p_value)));
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} else {
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return false;
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}
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emit_changed();
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return true;
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}
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bool PhysicsMaterial::_get(const StringName &p_name, Variant &r_ret) const {
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if (p_name == "bounce") {
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r_ret = bounce;
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} else if (p_name == "bounce_combine_mode") {
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r_ret = int(bounce_combine_mode);
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} else if (p_name == "friction") {
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r_ret = friction;
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} else if (p_name == "friction_combine_mode") {
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r_ret = int(friction_combine_mode);
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} else {
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return false;
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}
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return true;
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}
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void PhysicsMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::REAL, "bounce"));
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p_list->push_back(PropertyInfo(Variant::INT, "bounce_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average"));
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p_list->push_back(PropertyInfo(Variant::REAL, "friction"));
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p_list->push_back(PropertyInfo(Variant::INT, "friction_combine_mode", PROPERTY_HINT_ENUM, "Max,Min,Multiply,Average"));
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}
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void PhysicsMaterial::_bind_methods() {}
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void PhysicsMaterial::set_bounce(real_t p_val) {
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bounce = p_val;
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}
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void PhysicsMaterial::set_bounce_combine_mode(PhysicsServer::CombineMode p_val) {
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bounce_combine_mode = p_val;
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}
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void PhysicsMaterial::set_friction(real_t p_val) {
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friction = p_val;
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}
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void PhysicsMaterial::set_friction_combine_mode(PhysicsServer::CombineMode p_val) {
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friction_combine_mode = p_val;
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}
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PhysicsMaterial::PhysicsMaterial() :
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bounce(0),
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bounce_combine_mode(PhysicsServer::COMBINE_MODE_MAX),
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friction(0),
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friction_combine_mode(PhysicsServer::COMBINE_MODE_MULTIPLY) {}
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