.. |
bokeh_dof.glsl
|
|
|
canvas_occlusion.glsl
|
|
|
canvas_sdf.glsl
|
|
|
canvas_uniforms_inc.glsl
|
|
|
canvas.glsl
|
Fix LIGHT compilation for canvas shader
|
2021-01-09 23:22:59 +03:00 |
cluster_data_inc.glsl
|
Shader optimizations to reduce VGPR usage and increase occupancy
|
2021-01-19 23:31:02 +01:00 |
cluster_debug.glsl
|
Added GPU based cluster builder
|
2021-01-19 23:31:06 +01:00 |
cluster_render.glsl
|
As GLSLang seems to be all or nothing, added our own defines
|
2021-03-31 21:47:25 +11:00 |
cluster_store.glsl
|
Added GPU based cluster builder
|
2021-01-19 23:31:06 +01:00 |
copy_to_fb.glsl
|
|
|
copy.glsl
|
|
|
cube_to_dp.glsl
|
Shadow map rendering optimization
|
2021-01-24 20:17:28 -03:00 |
cubemap_downsampler.glsl
|
|
|
cubemap_filter.glsl
|
|
|
cubemap_roughness.glsl
|
|
|
gi.glsl
|
Fixed a SDFGI reflections bug in Radeon
|
2021-02-07 07:33:41 -03:00 |
giprobe_debug.glsl
|
|
|
giprobe_sdf.glsl
|
|
|
giprobe_write.glsl
|
Invert spotlight angle attenuation
|
2021-02-07 20:10:33 +01:00 |
giprobe.glsl
|
Invert spotlight angle attenuation
|
2021-02-07 20:10:33 +01:00 |
luminance_reduce.glsl
|
|
|
particles_copy.glsl
|
|
|
particles.glsl
|
Renamed emit_particle to emit_subparticle shader function
|
2021-01-12 09:41:08 +03:00 |
resolve.glsl
|
Shadow map rendering optimization
|
2021-01-24 20:17:28 -03:00 |
roughness_limiter.glsl
|
|
|
scene_forward_clustered_inc.glsl
|
Remove low_end option from renderer, being replaced by separate implementation
|
2021-04-09 22:04:56 +10:00 |
scene_forward_clustered.glsl
|
Remove low_end option from renderer, being replaced by separate implementation
|
2021-04-09 22:04:56 +10:00 |
screen_space_reflection_filter.glsl
|
|
|
screen_space_reflection_scale.glsl
|
|
|
screen_space_reflection.glsl
|
|
|
SCsub
|
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
|
2021-03-18 12:59:47 +11:00 |
sdfgi_debug_probes.glsl
|
|
|
sdfgi_debug.glsl
|
Several GI related optimizations and fixes
|
2021-01-24 19:29:07 -03:00 |
sdfgi_direct_light.glsl
|
Improve SDFGI indirect light feedback loop
|
2021-02-07 21:30:12 -03:00 |
sdfgi_fields.glsl
|
Fixes to recent Vulkan errors
|
2020-12-10 22:47:53 -08:00 |
sdfgi_integrate.glsl
|
Fix SDFGI bug after previous optimization.
|
2021-02-06 18:49:10 -03:00 |
sdfgi_preprocess.glsl
|
|
|
skeleton.glsl
|
Fix math error in blend shape application tolerance
|
2021-02-17 10:30:29 +01:00 |
sky.glsl
|
|
|
sort.glsl
|
|
|
specular_merge.glsl
|
|
|
ssao_blur.glsl
|
Port ASSAO to Godot to replace SAO
|
2020-12-21 23:08:59 -08:00 |
ssao_downsample.glsl
|
Port ASSAO to Godot to replace SAO
|
2020-12-21 23:08:59 -08:00 |
ssao_importance_map.glsl
|
Port ASSAO to Godot to replace SAO
|
2020-12-21 23:08:59 -08:00 |
ssao_interleave.glsl
|
Port ASSAO to Godot to replace SAO
|
2020-12-21 23:08:59 -08:00 |
ssao.glsl
|
SSAO cleanup and fixes
|
2021-01-03 21:32:22 -08:00 |
subsurface_scattering.glsl
|
|
|
tonemap.glsl
|
|
|
volumetric_fog.glsl
|
As GLSLang seems to be all or nothing, added our own defines
|
2021-03-31 21:47:25 +11:00 |