.. |
android
|
Setup Godot to support the Oculus Mobile SDK.
|
2019-05-30 16:35:50 -07:00 |
arvr
|
Add default values to the editor help, docs, and generated RST
|
2019-06-27 18:29:35 +03:00 |
doc_classes
|
doc: Remove null default values that can't be determined
|
2019-06-30 13:58:07 +02:00 |
gdnative
|
Fixed cases of unsupported pointers being used to construct variants
|
2019-06-29 12:06:29 +02:00 |
icons
|
Add support for creating editor icons per module
|
2019-06-28 23:42:26 +03:00 |
include
|
Properly expose all Error constants to scripting languages
|
2019-06-27 12:48:26 +02:00 |
nativescript
|
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
|
2019-07-03 09:59:04 +02:00 |
net
|
Add default values to the editor help, docs, and generated RST
|
2019-06-27 18:29:35 +03:00 |
pluginscript
|
Parse more informations for code completion
|
2019-07-04 14:00:14 +08:00 |
videodecoder
|
Unexpose subclasses of ResourceFormatLoader and -Saver
|
2019-06-18 17:56:23 +02:00 |
config.py
|
doc: Improve docs for Resource* classes
|
2019-06-18 20:07:26 +02:00 |
gdnative_api.json
|
Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support
|
2019-06-16 10:37:57 +02:00 |
gdnative_builders.py
|
Fixing C compatiblity for GDNative NET module
|
2019-02-24 21:23:23 +01:00 |
gdnative_library_editor_plugin.cpp
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
gdnative_library_editor_plugin.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
gdnative_library_singleton_editor.cpp
|
Update GDNativeLibrarySingletonEditor.
|
2019-05-15 18:08:17 +02:00 |
gdnative_library_singleton_editor.h
|
Update GDNativeLibrarySingletonEditor.
|
2019-05-15 18:08:17 +02:00 |
gdnative.cpp
|
Fix various memory leaks and errors
|
2019-07-02 17:23:54 +03:00 |
gdnative.h
|
Fix various memory leaks and errors
|
2019-07-02 17:23:54 +03:00 |
register_types.cpp
|
Skip export of non-project libraries
|
2019-07-03 21:54:46 +02:00 |
register_types.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
SCsub
|
SCons: Always use env.Prepend for CPPPATH
|
2019-04-30 13:12:06 +02:00 |