godot/modules/mono/build_scripts
Ignacio Etcheverry 270af6fa08 Re-write mono module editor code in C#
Make the build system automatically build the C# Api assemblies to be shipped with the editor.
Make the editor, editor player and debug export templates use Api assemblies built with debug symbols.
Always run MSBuild to build the editor tools and Api assemblies when building Godot.
Several bugs fixed related to assembly hot reloading and restoring state.
Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05 09:38:23 +02:00
..
patches Remove obsolete mono patch for pthread_mutexattr_setprotocol 2019-06-08 17:00:02 +02:00
__init__.py Mono: Reorganize build scripts 2019-04-07 19:03:09 +02:00
api_solution_build.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
godot_tools_build.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
make_android_mono_config.py Mono: Android build and shared libraries fixes 2019-07-03 17:48:12 +02:00
make_cs_compressed_header.py Mono: Android build and shared libraries fixes 2019-07-03 17:48:12 +02:00
mono_configure.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
mono_reg_utils.py Mono: Reorganize build scripts 2019-04-07 19:03:09 +02:00
solution_builder.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
tls_configure.py Mono: Reorganize build scripts 2019-04-07 19:03:09 +02:00