godot/platform
Rémi Verschelde 1ebd66daff
Linux: Build with use_static_cpp=yes by default for x86_64
This enables `-static-libgcc -static-libstdc++` which help make custom Linux
builds more portable (official builds have been using this option for years).

For some obscure reason Ubuntu 18.04 i386 crashes when using the option for
i386 builds, so let's play it safe and enable for x86_64 only for now.
2021-02-01 14:56:35 +01:00
..
android Modernize Thread 2021-01-29 12:02:13 +01:00
iphone Merge pull request #45315 from RandomShaper/modernize_thread 2021-01-31 15:24:56 +01:00
javascript Merge pull request #45315 from RandomShaper/modernize_thread 2021-01-31 15:24:56 +01:00
linuxbsd Linux: Build with use_static_cpp=yes by default for x86_64 2021-02-01 14:56:35 +01:00
osx Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
server Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
uwp Modernize Thread 2021-01-29 12:02:13 +01:00
windows Modernize Thread 2021-01-29 12:02:13 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00