godot/misc/dist
Rémi Verschelde b0b759e6da
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
..
docker
document_icons
html Update docs links still pointing to 3.4 2022-06-29 12:03:04 +02:00
ios_xcode SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines 2022-12-12 14:49:21 +01:00
iphone-mono-libs
linux Add Greek translation for Linux desktop file 2022-05-16 15:59:12 +02:00
osx [macOS] Add entitlements required by OIDN JIT for the editor build. 2021-10-23 12:04:35 +02:00
osx_template.app/Contents [macOS and iOS export] Add localized application name to the translation .plist files. 2022-03-10 17:18:40 +01:00
osx_tools.app/Contents Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00
shell Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
uwp_template
windows Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00
project_icon.svg