godot/platform/android/java/lib
Dennis Ranke 55441f2301
handle ambiguous input events as touch events
there can be events can have both SOURCE_TOUCHSCREEN and SOURCE_STYLUS. handle them as touch events rather than mouse events.

(cherry picked from commit 408000752c)
2022-12-15 12:18:41 +01:00
..
aidl/com/android/vending/licensing Complete the implementation of the GodotPayment plugin. 2020-03-25 11:38:53 +01:00
patches Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`). 2019-09-04 16:20:22 -07:00
res Fix issue causing the project manager to crash because of missing path argument 2022-09-07 14:25:22 -07:00
src handle ambiguous input events as touch events 2022-12-15 12:18:41 +01:00
AndroidManifest.xml Upgrade Android gradle plugin to version 7.2.1 2022-12-12 14:49:23 +01:00
THIRDPARTY.md Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`). 2019-09-04 16:20:22 -07:00
build.gradle Upgrade Android gradle plugin to version 7.2.1 2022-12-12 14:49:23 +01:00