godot/modules/gdscript/language_server
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
..
gdscript_extend_parser.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
gdscript_extend_parser.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_language_protocol.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_language_protocol.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_language_server.cpp Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
gdscript_language_server.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_text_document.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
gdscript_text_document.h Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
gdscript_workspace.cpp Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 2022-05-03 01:43:50 +02:00
gdscript_workspace.h Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
lsp.hpp String: Add contains(). 2022-02-04 01:28:02 +05:45