godot/drivers/gles3
Rémi Verschelde c59f493620
Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-04-10 14:21:56 +02:00
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effects Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
shaders Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
storage Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization 2024-04-10 14:21:56 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
rasterizer_canvas_gles3.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
rasterizer_gles3.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
rasterizer_gles3.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
rasterizer_scene_gles3.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
rasterizer_scene_gles3.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
shader_gles3.cpp clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
shader_gles3.h Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00