godot/servers/rendering/renderer_rd
Rémi Verschelde 1f171ff18b
Merge pull request #71261 from clayjohn/RD-alpha-aa
Take alpha antialising options into account when setting up materials
2023-01-12 08:19:16 +01:00
..
effects Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
environment One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_clustered Merge pull request #71261 from clayjohn/RD-alpha-aa 2023-01-12 08:19:16 +01:00
forward_mobile Merge pull request #71261 from clayjohn/RD-alpha-aa 2023-01-12 08:19:16 +01:00
shaders Merge pull request #71130 from clayjohn/RD-normal-roughness 2023-01-12 01:01:24 +01:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
cluster_builder_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
cluster_builder_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
effects_rd.cpp Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
effects_rd.h Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_canvas_render_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_canvas_render_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_compositor_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_compositor_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_render_rd.cpp Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
renderer_scene_render_rd.h Move luminance effect into its own class and use new buffers system 2023-01-07 14:40:42 +11:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
shader_rd.cpp Make inclusion of Godot version in shader hash universal 2023-01-09 17:47:02 +01:00
shader_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00