Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde 1f2bcb8f02
Merge pull request #31174 from qarmin/thread_sanitizer
Added Thread Sanitizer
2019-08-07 13:21:33 +02:00
.github
core Merge pull request #30998 from Calinou/cap-warnings-errors-per-second 2019-08-06 15:21:20 +02:00
doc Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
drivers Merge pull request #30987 from clayjohn/GLES2-light-negative 2019-08-05 19:21:13 +02:00
editor Merge pull request #31173 from sparkart/search_in_tscn 2019-08-07 11:56:18 +02:00
main Cap the number of warnings/errors per second rather than per frame 2019-07-31 17:29:26 +02:00
misc
modules Fixed KinematicCollision.get_local_shape() - the local shape id was never set during move_and_collide() 2019-08-07 12:32:32 +02:00
platform Merge pull request #31174 from qarmin/thread_sanitizer 2019-08-07 13:21:33 +02:00
scene Merge pull request #31163 from nekomatata/fix-state-machine-transition-priority 2019-08-07 13:13:32 +02:00
servers Merge pull request #30999 from nekomatata/fix-regression-godot-physics 2019-07-31 19:47:33 +02:00
thirdparty Fix error when building assimp on older Mac OS X version. 2019-08-02 04:19:51 +12:00
.appveyor.yml
.clang-format
.editorconfig
.gitattributes
.gitignore
.mailmap
.travis.yml
AUTHORS.md Update AUTHORS and DONORS list 2019-08-02 09:43:42 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md Update AUTHORS and DONORS list 2019-08-02 09:43:42 +02:00
LICENSE.txt
LOGO_LICENSE.md
README.md
SConstruct
compat.py
gles_builders.py
icon.png
icon.svg
logo.png
logo.svg
methods.py
platform_methods.py
version.py

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate