godot/drivers/gles2
Rémi Verschelde 7464074cb8
Merge pull request #30987 from clayjohn/GLES2-light-negative
Implement negative for OmniLights and SpotLights in GLES2
2019-08-05 19:21:13 +02:00
..
shaders Fix GLES2 rendering 2019-08-03 21:21:29 +03:00
SCsub
rasterizer_canvas_gles2.cpp Implement CanvasItem line antialiasing in GLES2 2019-07-12 16:49:12 +02:00
rasterizer_canvas_gles2.h Some Vector2i usage cleanup 2019-08-03 01:11:05 -07:00
rasterizer_gles2.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles2.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp allow omnilights and spotlights to use negative in GLES2 2019-07-30 23:44:22 -07:00
rasterizer_scene_gles2.h allow omnilights and spotlights to use negative in GLES2 2019-07-30 23:44:22 -07:00
rasterizer_storage_gles2.cpp Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
rasterizer_storage_gles2.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
shader_compiler_gles2.cpp Expose several GLES3 built-ins to GLES2 2019-07-31 19:00:10 +03:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles2.h Add missing license headers 2019-06-11 15:33:32 +02:00