godot/modules/gdnative/nativescript
Andrea Catania eb07e87981 Optmized data sent during RPC and RSet calls.
- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.

This work has been kindly sponsored by IMVU.
2020-02-12 13:36:47 +01:00
..
api_generator.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
api_generator.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
godot_nativescript.cpp Optmized data sent during RPC and RSet calls. 2020-02-12 13:36:47 +01:00
nativescript.cpp Optmized data sent during RPC and RSet calls. 2020-02-12 13:36:47 +01:00
nativescript.h Optmized data sent during RPC and RSet calls. 2020-02-12 13:36:47 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00