godot/drivers
rsjtdrjgfuzkfg 7f8fa79e94 OpenGL: fix culling without depth prepass
This commit ensures a known backface culling state when rendering, even
if no depth prepass is used. This fixes backside culling not being
applied properly in some situations, most notably in scenes that only
use backside culling on mobile platforms.
2023-02-17 00:01:36 +01:00
..
alsa [Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
alsamidi [Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
coreaudio Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
coremidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gl_context Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
gles3 OpenGL: fix culling without depth prepass 2023-02-17 00:01:36 +01:00
png One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pulseaudio [Linux] Make SO wrapper usage optional. 2023-02-16 16:38:47 +02:00
unix Restore FileAccess.close method. 2023-02-16 15:34:20 +02:00
vulkan Make present mode info message print only on change 2023-02-12 16:08:11 +03:00
wasapi Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
windows Restore FileAccess.close method. 2023-02-16 15:34:20 +02:00
winmidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
xaudio2 Further refactoring to AudioDriver implementations after #69120. 2023-02-09 11:02:00 +01:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
register_driver_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_driver_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00