115 lines
4.0 KiB
C++
115 lines
4.0 KiB
C++
/*************************************************************************/
|
|
/* decal.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef DECAL_H
|
|
#define DECAL_H
|
|
|
|
#include "scene/3d/visual_instance_3d.h"
|
|
#include "scene/resources/texture.h"
|
|
#include "servers/rendering_server.h"
|
|
|
|
class Decal : public VisualInstance3D {
|
|
GDCLASS(Decal, VisualInstance3D);
|
|
|
|
public:
|
|
enum DecalTexture {
|
|
TEXTURE_ALBEDO,
|
|
TEXTURE_NORMAL,
|
|
TEXTURE_ORM,
|
|
TEXTURE_EMISSION,
|
|
TEXTURE_MAX
|
|
};
|
|
|
|
private:
|
|
RID decal;
|
|
Vector3 extents;
|
|
Ref<Texture2D> textures[TEXTURE_MAX];
|
|
float emission_energy;
|
|
float albedo_mix;
|
|
Color modulate;
|
|
uint32_t cull_mask;
|
|
float normal_fade;
|
|
float upper_fade;
|
|
float lower_fade;
|
|
bool distance_fade_enabled;
|
|
float distance_fade_begin;
|
|
float distance_fade_length;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_extents(const Vector3 &p_extents);
|
|
Vector3 get_extents() const;
|
|
|
|
void set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture);
|
|
Ref<Texture2D> get_texture(DecalTexture p_type) const;
|
|
|
|
void set_emission_energy(float p_energy);
|
|
float get_emission_energy() const;
|
|
|
|
void set_albedo_mix(float p_mix);
|
|
float get_albedo_mix() const;
|
|
|
|
void set_modulate(Color p_modulate);
|
|
Color get_modulate() const;
|
|
|
|
void set_upper_fade(float p_energy);
|
|
float get_upper_fade() const;
|
|
|
|
void set_lower_fade(float p_fade);
|
|
float get_lower_fade() const;
|
|
|
|
void set_normal_fade(float p_fade);
|
|
float get_normal_fade() const;
|
|
|
|
void set_enable_distance_fade(bool p_enable);
|
|
bool is_distance_fade_enabled() const;
|
|
|
|
void set_distance_fade_begin(float p_distance);
|
|
float get_distance_fade_begin() const;
|
|
|
|
void set_distance_fade_length(float p_length);
|
|
float get_distance_fade_length() const;
|
|
|
|
void set_cull_mask(uint32_t p_layers);
|
|
uint32_t get_cull_mask() const;
|
|
|
|
virtual AABB get_aabb() const override;
|
|
virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
|
|
|
|
Decal();
|
|
~Decal();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Decal::DecalTexture);
|
|
|
|
#endif // DECAL_H
|