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shaders
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Merge pull request #45859 from Kayomn/master
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2021-02-12 09:26:14 +01:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
cluster_builder_rd.cpp
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Fixes to get Godot running again on Intel IGP
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2021-02-05 00:02:06 -03:00 |
cluster_builder_rd.h
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Added GPU based cluster builder
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2021-01-19 23:31:06 +01:00 |
effects_rd.cpp
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Simplify Volumetric Fog
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2021-02-06 15:08:21 -03:00 |
effects_rd.h
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Simplify Volumetric Fog
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2021-02-06 15:08:21 -03:00 |
pipeline_cache_rd.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
pipeline_cache_rd.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render_rd.cpp
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_canvas_render_rd.h
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Added ability to visualize native shaders
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2021-01-06 09:40:09 -03:00 |
renderer_compositor_rd.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_compositor_rd.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_scene_render_forward.cpp
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_scene_render_forward.h
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Rewrote how barriers work for faster rendering
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2021-02-04 09:42:28 -03:00 |
renderer_scene_render_rd.cpp
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_scene_render_rd.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_storage_rd.cpp
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_storage_rd.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
shader_compiler_rd.cpp
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Allow passing varying from fragment to light shader function
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2021-02-11 15:59:21 +03:00 |
shader_compiler_rd.h
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Allow passing varying from fragment to light shader function
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2021-02-11 15:59:21 +03:00 |
shader_rd.cpp
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Rewrote how barriers work for faster rendering
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2021-02-04 09:42:28 -03:00 |
shader_rd.h
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Rewrote how barriers work for faster rendering
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2021-02-04 09:42:28 -03:00 |