godot/modules/gdscript
David Maziarka 1f62965d26 Add built-in Variant types to autocompletion list
Co-authored-by: Gustav <gusan092@student.liu.se>
2022-04-07 11:10:19 -05:00
..
doc_classes Describe usage of float in range documentation 2022-02-18 00:59:22 +01:00
editor Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00
icons Make script type distinguishable by icon 2022-01-13 12:29:05 +01:00
language_server Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
tests Merge pull request #59885 from Jayman2000/autoload-inheritance-message 2022-04-04 23:56:20 +02:00
config.py Unregister GDScriptFunctionState class 2020-11-26 21:39:54 -03:00
gdscript_analyzer.cpp GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
gdscript_analyzer.h GDScript: Check if method signature matches the parent 2022-03-06 11:16:20 -03:00
gdscript_byte_codegen.cpp GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
gdscript_byte_codegen.h GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
gdscript_cache.cpp GDScript cache crashfix. 2022-01-22 17:42:54 -08:00
gdscript_cache.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_codegen.h GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
gdscript_compiler.cpp GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
gdscript_compiler.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_disassembler.cpp GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
gdscript_editor.cpp Add built-in Variant types to autocompletion list 2022-04-07 11:10:19 -05:00
gdscript_function.cpp Fix local variables not showing when breaking on final line 2022-02-16 18:12:38 +00:00
gdscript_function.h GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
gdscript_lambda_callable.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_lambda_callable.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_parser.cpp Merge pull request #59694 from vnen/gdscript-better-call-super 2022-03-30 17:58:11 +02:00
gdscript_parser.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
gdscript_rpc_callable.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gdscript_rpc_callable.h [Net] Add type check to GDScriptRPCCallable. 2022-02-07 13:39:45 +01:00
gdscript_tokenizer.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
gdscript_tokenizer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_utility_functions.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
gdscript_utility_functions.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_vm.cpp GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
gdscript_warning.cpp GDScript: Consolidate behavior for assigning enum types 2022-02-03 13:32:16 -03:00
gdscript_warning.h GDScript: Consolidate behavior for assigning enum types 2022-02-03 13:32:16 -03:00
gdscript.cpp GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
gdscript.h GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
register_types.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Refactor GDScript/C# script templates logic to be editor-only 2022-03-28 16:21:00 +02:00