godot/core/debugger
Rémi Verschelde 1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
..
debugger_marshalls.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger_marshalls.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
engine_debugger.cpp Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
engine_debugger.h Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
local_debugger.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
local_debugger.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
remote_debugger_peer.cpp Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
remote_debugger_peer.h Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
remote_debugger.cpp Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
remote_debugger.h Add support for multiple RemoteDebuggerPeer(s). 2020-05-12 15:09:13 +02:00
script_debugger.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
script_debugger.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00