godot/platform/javascript
eska 1f7d4c4d0e Improve usability and style in web export presentation
- Check for WebGL support, don't load if unsupported
 - Check for IndexedDB support
 - Make canvas support check message visible
 - Colored debug output for warnings and errors
 - Make it obvious status can be closed by clicking
 - Don't use status to display non-critical errors
 - Limit output message count
 - Add clear output button
 - Fix setting total memory
2017-01-14 14:53:40 +01:00
..
export Improve usability and style in web export presentation 2017-01-14 14:53:40 +01:00
audio_driver_javascript.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio_driver_javascript.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
audio_server_javascript.cpp Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
audio_server_javascript.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
detect.py Relink web build when HTML shell changes 2017-01-12 01:05:07 +01:00
dom_keys.h remove trailing whitespace 2016-05-21 15:29:25 +02:00
godot_shell.html Improve usability and style in web export presentation 2017-01-14 14:53:40 +01:00
javascript_eval.cpp Add JavaScript eval interface 2016-06-30 15:45:40 +02:00
javascript_eval.h Add JavaScript eval interface 2016-06-30 15:45:40 +02:00
javascript_main.cpp Improve usability and style in web export presentation 2017-01-14 14:53:40 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_javascript.cpp Improve usability and style in web export presentation 2017-01-14 14:53:40 +01:00
os_javascript.h Add window features in web export 2016-11-30 22:04:35 +01:00
platform_config.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Relink web build when HTML shell changes 2017-01-12 01:05:07 +01:00