godot/core/multiplayer
Fabio Alessandrelli 74b46bb220 [Net] Fix spawn/despawn custom callable argument.
Was always reporting it to be a spawn, even for despawns.
2021-10-12 14:18:16 +02:00
..
SCsub [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
multiplayer.h [Net] Rename RPCConfig.sync to call_local. 2021-10-08 12:39:09 +02:00
multiplayer_api.cpp Multiplayer networking renames/simplification 2021-09-08 12:05:54 +02:00
multiplayer_api.h Multiplayer networking renames/simplification 2021-09-08 12:05:54 +02:00
multiplayer_peer.cpp [Net] MultiplayerPeer cleanup, defaults. 2021-09-24 18:40:39 +02:00
multiplayer_peer.h [Net] MultiplayerPeer cleanup, defaults. 2021-09-24 18:40:39 +02:00
multiplayer_replicator.cpp [Net] Fix spawn/despawn custom callable argument. 2021-10-12 14:18:16 +02:00
multiplayer_replicator.h [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
rpc_manager.cpp [Net] Rename RPCConfig.sync to call_local. 2021-10-08 12:39:09 +02:00
rpc_manager.h [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00