2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
53 lines
2.1 KiB
XML
53 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ScriptCreateDialog" inherits="ConfirmationDialog" version="3.2">
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<brief_description>
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The Editor's popup dialog for creating new [Script] files.
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</brief_description>
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<description>
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The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Popup.popup] methods.
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[codeblock]
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func _ready():
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dialog.config("Node", "res://new_node.gd") # For in-engine types
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dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types
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dialog.popup_centered()
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[/codeblock]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="config">
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<return type="void">
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</return>
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<argument index="0" name="inherits" type="String">
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</argument>
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<argument index="1" name="path" type="String">
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</argument>
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<argument index="2" name="built_in_enabled" type="bool" default="true">
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</argument>
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<argument index="3" name="load_enabled" type="bool" default="true">
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</argument>
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<description>
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Prefills required fields to configure the ScriptCreateDialog for use.
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</description>
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</method>
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</methods>
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<members>
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<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" />
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<member name="margin_bottom" type="float" setter="set_margin" getter="get_margin" override="true" default="232.0" />
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<member name="margin_right" type="float" setter="set_margin" getter="get_margin" override="true" default="361.0" />
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<member name="rect_size" type="Vector2" setter="_set_size" getter="get_size" override="true" default="Vector2( 361, 232 )" />
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<member name="window_title" type="String" setter="set_title" getter="get_title" override="true" default=""Attach Node Script"" />
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</members>
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<signals>
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<signal name="script_created">
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<argument index="0" name="script" type="Script">
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</argument>
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<description>
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Emitted when the user clicks the OK button.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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