2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
24 lines
1.1 KiB
XML
24 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ViewportTexture" inherits="Texture" version="3.2">
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<brief_description>
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Texture which displays the content of a [Viewport].
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</brief_description>
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<description>
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Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene.
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To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
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<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
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<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")">
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The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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