godot/doc/classes/Texture3DRD.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture3DRD" inherits="Texture3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Texture for 3D that is bound to a texture created on the [RenderingDevice].
</brief_description>
<description>
This texture class allows you to use a 3D texture created directly on the [RenderingDevice] as a texture for materials, meshes, etc.
</description>
<tutorials>
</tutorials>
<members>
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid" default="RID()">
The RID of the texture object created on the [RenderingDevice].
</member>
</members>
</class>